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HeaVR

A VR hand controller | Group Project

In traditional VR training, while invaluable for learning new tools in a simulated environments, users often face a significant limitation: holding a standard hand controller fails to provide the weight and tactile sensation, which is crucial for simulating real-world tool usage accurately. HeaVR addresses this critical gap with an innovative extended hand controller.

 

Unlike conventional controllers, HeVR can automatically adjusts its length and weight to mimic the characteristics of virtual tools being used. This dynamic adaptation ensures that users experience a lifelike sensation, enabling them to better gauge the weight and feel of each virtual tool they interact with. By seamlessly integrating virtual environments with tangible physical feedback, HeaVR revolutionizes the way professionals engage with VR training simulations.

TEAMMATES
Zihao Zhang, Daniel Lopez, Skulo, Austin Graves
AFFILIATION
MIT Reality Hackthon
MY WORK
Ideation, User Experience Design
TIME
January 2024 
TOOLS
Unity Figma iMovie   
DEMO VIDEO
PROTOTYPE PROCESS
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Three versions of the prototype
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THe connection between the prototype with Unity
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